The Vale Arcade
Vale Brawl
Four duelists, one lantern-lit ring. Free to play, no purchase necessary.
Under the branches of the Great Tree, the Vale settles its arguments the old way: in the ring, by lantern light. Choose your duelist. Bramble lights the path and swings a lantern staff, Sable is all thorn daggers and fast feet, Mossback hits like a falling tree, and Wren fights from the air itself. First to take two rounds wins the match, and every win brings a sharper rival to the ring.
Move
A / D or ← / → walk · W / ↑ jump · S / ↓ crouch
U hold to block (or hold away from your rival)
Fight
J light strike · K heavy strike · L special move
Best of three rounds. First to take two rounds wins the match.
Meta
P or Esc pause · M mute · Enter confirm / continue
Win a match and continue to face a sharper rival. Touch controls appear on touch screens.
Character art and code are original to Verdant Vale. Arena backdrop painted for this cabinet.
How to play
- Pick your duelist: press Enter or tap to reach the roster, then choose Bramble, Sable, Mossback, or Wren.
- Rounds: best of three, 60 seconds a round. Empty the rival's health bar, or hold the bigger share of yours when the clock runs out.
- Blocking: hold U or hold away from your rival. Blocked hits still cost a little chip damage, so do not hide behind it all round.
- Specials: every duelist carries one. Bramble throws a Lantern Wave, Sable rushes with her thorns, Mossback slams the whole floor (jump it), and Wren rises in a spinning blade. Specials need a short breather between uses; watch the SP mark.
- The ladder: win a match and continue, and the rival returns at a higher level, faster to react and quicker to block. Lose, and you can take the rematch.
- Pause: P or Esc, or the pause button on the cabinet.
Playing never needs an account. When a match ends, you can post the result to the Vale Arcade board below the ring; your win streak itself lasts for this sitting only.