The Vale is away Sunday, October 25 through Thursday, November 5. Orders placed during the trip ship as soon as we are back, by Friday, November 6. Our buyers, on the record: eBay 100% positive (132) · Whatnot ★ 5.0 (239 reviews · 2.4K sold) · as of October 28, 2026 eBay 100% positive · Whatnot ★ 5.0
The world of Tales of the Vale in warm storybook color: a village green under a glowing Great Tree, a river with little bridges, deep woods, and a lantern-lit grove.

A game from the Vale

Tales of the Vale

Tales of the Vale is in active development. It's free to play, no purchase necessary.

← Back to the Vale Arcade

A full adventure, made right here in the Vale. You are a young lantern-keeper, and the Great Tree is dimming. The Keeper sends you on three errands across a bigger Vale: the village and its little shop, Whisperwood, the river, the Lantern Grove, and Lookout Hill. You will gather Golden Leaves, relight the Dusk Lanterns, and finish with one good bonk. Along the way: side quests, hidden Vale Feathers, tools and costumes to find, Motes to spend, and the odd moss blob to shoo.

TALES OF THE VALE

Tilda keeps a book nook by the village green, just south of the shop. For the real shelves she loves, browse the Verdant Vale book shelf.

How to play

  • Move: arrow keys or WASD (on phones, the green pad). Gamepads work too.
  • Talk / read / bonk / swing: Space, Z, or Enter. Face someone or something and press it. The red A button works too.
  • The tale: the Keeper's three errands: gather Golden Leaves, relight the three Dusk Lanterns, then give the Great Tree trunk a bonk.
  • Hearts & Motes: critters poof into sparkles and drop Motes, the Vale's little currency. Spend them in the shop. If your hearts run out you simply wake up at the Keeper, everything kept.
  • Win: light the Great Tree and the Keeper rewards you. The win screen holds a treat for the store shelves.
Full guide
  • Swap tool: C. Change outfit: V. Map: X. Music: M.
  • Side quests: Wren in the shop lost her basket on Lookout Hill, and Bramble's garden has a blob problem. A four-step trade winds through the Vale, too.
  • Step inside: the Keeper's cottage door in the village opens now. Go in, browse his shelves, and try the inner door on the east wall: it leads to his map room, where the great map of the Vale lies on the table.
  • Secrets: eight hide in the Vale: feathers tucked into tufts and pockets, a chest in the grove, a leaf under guard, and a few earned by helping hands. Bonk the tall grass. Read the signposts. There is also a little painted door in the corner of the screen that does not open. Probably.
  • Tools & outfits: your Lantern Staff is just the start. A Sleeve Slinger waits in Whisperwood and the Valebrand sleeps in the grove. The Valebrand alone can crack the old boulders. Costumes hide in chests and on Wren's shelves, each with a small perk.
  • Soundtrack albums: little records hide in the Vale. Find one, then open the Map (X) and press B to change the soundtrack. Some sets swap in the official Theme of the Vale, recorded for the game.
  • Hidden coupons: three real shop coupons hide in the Vale, glinting in out of the way places. Find one and its code is yours, kept on the Map screen with your other finds.
  • Great beasts: something huge stirs in Whisperwood, and something older in the grove shallows. Watch for the paw-scrapes and the wind-up, and mind the name card.
  • Wind runs: after a win, Play again starts a Wind run: silver leaves, swifter blobs, and its own best score.

Your progress saves on this device only. No account, nothing leaves your browser. Clear it any time with Start over (clears your save).