The Vale Arcade
Ember Flight
Hold to climb, let go to dive, thread the lanterns. Free to play, no purchase necessary.
The counter dragon minds the shop by day, but at night she flies. One button is all she needs: hold to climb, let go to dive. Thread the hanging lantern gates over the treeline, skim the village rooftops, and cross the long dark to her hoard in the cliff cave.
Home to the hoard!
The counter dragon curls up on her gold at last, keeper. Thanks for flying with her. The real treasures of the Vale are on the shelves.
Final score: 0
The flight ends here
The dragon shakes off the tumble and promises to try again tomorrow night. The lanterns will be lit and waiting.
Final score: 0
How to play
- Begin: press Enter, hold Space, or tap the game screen to start flying. The Intro button replays the opening story, and its Begin now button starts a fresh run at once.
- Fly: hold Space, the mouse button, or the HOLD TO CLIMB button to climb. Let go to dive. Small taps keep you level.
- Restart: the Restart button starts a fresh run at once from any state, with score, lives, and stage reset.
- Lantern gates: pass between each pair of hanging lanterns for 50 points. Clip a lantern post, the ground, or the canopy and you lose a life and restart the stage. You have three lives.
- Stage 1, Treeline Run: wide gates and a gentle run over the night treeline. Goal: 4,200 paces.
- Stage 2, Rooftop Row: tighter gates over village rooftops and chimneys. Watch for pale wind zones: drifting leaves mark rising gusts that push you up. Goal: 5,400 paces.
- Stage 3, The Long Dark: the gates bob up and down, and grumpy owl silhouettes drift across your path. Dodge them. Goal: 6,200 paces.
- Stage 4, Canopy Run: the longest treeline run yet, with the tightest gates of the night, strong bobbing, and wind zones among the boughs. Goal: 6,600 paces.
- Stage 5, The Dawn Run: the final and longest flight, back over village rooftops with wide swinging gates, wind zones, and the owls returning at dawn. Goal: 7,000 paces, ending at the hoard in the cliff cave.
- Bonus: a line of golden stars arcs off the main flight line once in every stage, worth 200 points each. A hidden moon ring waits somewhere in Stage 2, worth 300 points if you fly through it.
- Pause: P or Esc, or the Pause button.
- A hidden treat: a Vale coupon hides in Stage 2. Fly low through the stone arch bridge and check the mossy cache tucked beneath it.
Your best score saves on this device. When a run ends, you can post your score to the Vale Arcade leaderboard if you like. Posting is optional, and nothing is posted unless you choose it.